#pragma once #include "RE/B/BSTArray.h" #include "RE/P/ParentSpaceNode.h" #include "RE/T/TeleportLink.h" namespace RE { struct alignas(0x8) TeleportPath { public: BSTArray spaces; // 00 BSTArray doors; // 18 NiPoint3 start; // 30 NiPoint3 end; // 3C bool worldMapOnly; // 48 }; static_assert(sizeof(TeleportPath) == 0x50); }