#pragma once #include "RE/B/BSTArray.h" #include "RE/C/CachedValueData.h" namespace RE { class CachedValues { public: // members float cachedRadius; // 00 float cachedWidth; // 04 float cachedLength; // 08 float cachedForwardLength; // 0C float cachedDPS; // 10 float cachedEyeLevel; // 14 float cachedWalkSpeed; // 18 float cachedRunSpeed; // 1C float cachedJogSpeed; // 20 float cachedFastWalkSpeed; // 24 std::uint32_t booleanValues; // 28 std::uint32_t flags; // 2C BSTArray actorValueCache; // 30 BSTArray permanentActorValueCache; // 48 }; static_assert(sizeof(CachedValues) == 0x60); }