#pragma once namespace RE { enum class CONDITIONITEMOBJECT : std::int32_t { kSelf = 0x0, kTarget = 0x1, kRef = 0x2, kCombatTarget = 0x3, kLinkedRef = 0x4, kQuestAlias = 0x5, kPackData = 0x6, kEventData = 0x7, kCommandTarget = 0x8, kEventCameraRef = 0x9, kMyKiller = 0xA }; }