#pragma once #include "RE/B/BSTEvent.h" #include "RE/N/NiPointer.h" namespace RE { class TESObjectREFR; class TESSwitchRaceCompleteEvent { public: [[nodiscard]] static BSTEventSource* GetEventSource() { using func_t = decltype(&TESSwitchRaceCompleteEvent::GetEventSource); static REL::Relocation func{ ID::TESSwitchRaceCompleteEvent::GetEventSource }; return func(); } // members NiPointer actor; // 00 }; static_assert(sizeof(TESSwitchRaceCompleteEvent) == 0x8); }