#pragma once namespace RE { enum class ACTOR_LIFE_STATE : std::int32_t { kAlive = 0x0, kDying = 0x1, kDead = 0x2, kUnconscious = 0x3, kReanimate = 0x4, kRecycle = 0x5, kRestrained = 0x6, kEssentialDown = 0x7, kBleedout = 0x8 }; }