#pragma once #include "RE/B/BSTArray.h" #include "RE/N/NiPoint3.h" namespace RE { class BSNavmeshGrid { public: // members std::uint32_t gridSize; // 00 float columnSectionLen; // 04 float rowSectionLen; // 08 NiPoint3 gridBoundsMin; // 0C NiPoint3 gridBoundsMax; // 18 BSTArray* gridData; // 28 }; static_assert(sizeof(BSNavmeshGrid) == 0x30); }