#pragma once #include "RE/P/PlayerInputHandler.h" namespace RE { class LookHandler : public PlayerInputHandler { public: static constexpr auto RTTI{ RTTI::LookHandler }; static constexpr auto VTABLE{ VTABLE::LookHandler }; explicit constexpr LookHandler(PlayerControlsData& a_data) noexcept : PlayerInputHandler(a_data) {} // members float thumbstickMaxedSec{ 0.0f }; // 20 }; static_assert(sizeof(LookHandler) == 0x28); }