#pragma once #include "RE/B/BSFixedString.h" #include "RE/N/NiPointer.h" namespace RE { class NiTexture; class BSScaleformExternalTexture { public: // members NiPointer gamebryoTexture; // 00 std::uint32_t renderTarget; // 08 BSFixedString texturePath; // 10 }; static_assert(sizeof(BSScaleformExternalTexture) == 0x18); }