#pragma once #include "RE/P/PlayerInputHandler.h" namespace RE { class AutoMoveHandler : public PlayerInputHandler { public: static constexpr auto RTTI{ RTTI::AutoMoveHandler }; static constexpr auto VTABLE{ VTABLE::AutoMoveHandler }; explicit constexpr AutoMoveHandler(PlayerControlsData& a_data) noexcept : PlayerInputHandler(a_data) {} }; static_assert(sizeof(AutoMoveHandler) == 0x20); }