#pragma once #include "RE/B/BGSSceneAction.h" #include "RE/B/BSTArray.h" #include "RE/B/BSTSmartPointer.h" namespace RE { class BSInputEnableLayer; class __declspec(novtable) BGSSceneActionDialogue : public BGSSceneAction { public: static constexpr auto RTTI{ RTTI::BGSSceneActionDialogue }; static constexpr auto VTABLE{ VTABLE::BGSSceneActionDialogue }; // members TESTopic* topic; // 20 float maxLoopTime; // 28 float minLoopTime; // 2C BSTArray headTrackTargetA; // 30 float currentLoopTimer; // 48 BGSKeyword* pAnimFaceArchType; // 50 BGSKeyword* pSubtypeKeyword; // 58 BGSSoundOutput* outputModel; // 60 BSTSmartPointer pInputLayer; // 68 std::uint32_t headTargetValue; // 74 float headTrackChangeTimer; // 78 }; static_assert(sizeof(BGSSceneActionDialogue) == 0x78); }