#pragma once namespace RE { class AIDATA_GAME { public: // members std::uint32_t aggression: 2; // 00:00 std::uint32_t confidence: 3; // 00:02 std::uint32_t energy: 8; // 00:05 std::uint32_t morality: 2; // 00:13 std::uint32_t unused: 3; // 00:15 std::uint32_t assistance: 2; // 00:18 std::uint32_t useAggroRadius: 1; // 00:20 std::uint16_t aggroRadius[3]; // 04 std::uint32_t noSlowApproach: 1; // 0A:00 }; static_assert(sizeof(AIDATA_GAME) == 0x10); }