#pragma once #include "RE/B/BSSpinLock.h" #include "RE/B/BSTArray.h" #include "RE/N/NiPointer.h" namespace RE { class BSLensFlareSpriteRenderData; class BSLensFlareRenderData { public: static constexpr auto RTTI{ RTTI::BSLensFlareRenderData }; // members float fadeDistRadiusScale; // 00 float colorInfluence; // 04 BSTArray> sprites; // 08 BSSpinLock lock; // 20 std::uint32_t refCount; // 28 }; static_assert(sizeof(BSLensFlareRenderData) == 0x30); }