#pragma once #include "RE/B/BSPointerHandle.h" #include "RE/H/hkVector4.h" namespace RE { class TrapData { public: // members ObjectRefHandle trap; // 00 float damage; // 04 float leveledDamage; // 08 float minVelocity; // 0C float pushBack; // 10 float deathPushback; // 14 float stagger; // 18 bool continuous; // 1C hkVector4f pushbackVector; // 20 hkVector4f hitLocation; // 30 std::uint32_t material; // 40 }; static_assert(sizeof(TrapData) == 0x50); }