#pragma once #include "RE/R/ReferenceEffectController.h" namespace RE { class __declspec(novtable) SkyEffectController : public ReferenceEffectController // 00 { public: static constexpr auto RTTI{ RTTI::SkyEffectController }; static constexpr auto VTABLE{ VTABLE::SkyEffectController }; // override (ReferenceEffectController) void RemoveHitEffect(ReferenceEffect* a_refEffect) override; // 0A - { return; } TESObjectREFR* GetTargetReference() override; // 0B - { return g_thePlayer; } BGSArtObject* GetHitEffectArt() override; // 0C - { return GetSkyReferenceEffectArt(); } TESEffectShader* GetHitEffectShader() override; // 0D - { return 0; } bool GetManagerHandlesSaveLoad() override; // 0E - { return 0; } NiAVObject* GetAttachRoot() override; // 0F bool EffectAttachesToCamera() override; // 1A - { return true; } bool EffectRotatesWithCamera() override; // 1B }; static_assert(sizeof(SkyEffectController) == 0x8); }