#pragma once namespace RE { class NiCamera; namespace ScreenSplatter { enum class SCREENSPLATTER_TEXTURES : std::uint32_t { kColor = 0x0, kAlpha = 0x1, kFlare = 0x2, }; inline void Clear() { using func_t = decltype(&ScreenSplatter::Clear); static REL::Relocation func{ ID::ScreenSplatter::Clear }; return func(); } inline void Update() { using func_t = decltype(&ScreenSplatter::Update); static REL::Relocation func{ ID::ScreenSplatter::Update }; return func(); } } }