#pragma once #include "RE/G/GameMenuBase.h" namespace RE { class __declspec(novtable) CursorMenu : public GameMenuBase // 00 { public: static constexpr auto RTTI{ RTTI::CursorMenu }; static constexpr auto VTABLE{ VTABLE::CursorMenu }; static constexpr auto MENU_NAME{ "CursorMenu"sv }; // members std::unique_ptr cursor; // E0 }; static_assert(sizeof(CursorMenu) == 0xE8); }