Restyles the server browser to match main-menu/settings (Futura PT Demibold, amber/green palette, yellow selection bars, shared panel chrome), removes SVG border strips, and tweaks modal width/layout. Adds JS + C++ coordination so the custom main-menu overlay hides when a server join begins (C++ invokes onSessionLoading and calls HideMainMenu; CompleteJoinFailure restores the menu/browser). Controller glyph tint now derives from --co-amber. Updates changelog and dev-log; includes compiled Vault109 script update.
Refactors the browser UI into a reusable `CO_Browser.create()` module and adds embedded modal styling so MULTIPLAYER opens inside the main menu instead of swapping to a separate view. Updates main-menu JS/CSS to host, animate, and route input for the browser panel while keeping nav and prompts in sync. On the C++ side, PrismaUI now drives browser show/hide and event dispatch through the main menu view, and `ServerBrowserBridge::SetView()` was added so bridge events target the active host view.
The previous MenuCursor detour hooks crashed at startup with 'REL/Trampoline.cpp: Failed to handle allocation request' because the plugin never allocated F4SE trampoline memory. Replaced detours with a MainMenu::AdvanceMovie vtable hook (which requires no trampoline) that re-expands cursor bounds immediately after vanilla title-screen parallax runs. Added UIAdvanceMenusFunctionCompleteEvent sink as additional safety net. Changed main menu disableFocusMenu to true to avoid fighting vanilla cursor/parallax state.
Integrates a PrismaUI full-screen main-menu overlay with input capture and a bridge to the server browser. Adds F4TMainMenuBridge and F4TMainMenuVanillaSettings stubs, exposes Show/Hide/IsMainMenuVisible/IsCustomMenuInputCaptured in F4TPrismaUI, and routes gamepad input via SetMainMenuActive in F4TMenuInput. MainMenuInject implements robust readiness checks with Bink/frame gating and disables legacy multiplayer-row injection (constexpr false). Fixes cursor clipping by clearing RE::MenuCursor constraints each frame and removes unsupported viewport meta from HTML. Adds window.CO_App/handleControllerInput stubs and updates docs/changelog.
Move common logo and controller glyphs into `ui/views/CommonwealthOnline/shared/` and update the pause menu, main menu, and browser glyph loader to use the shared paths. Also add a sync script and update deploy/staging scripts to copy controller icons once into the shared folder.