Introduce a localhost-only networking milestone and a tiny Python test server to verify packet flow from the plugin to an external process. Added F4T::Networking API (include and src) which uses non-blocking Winsock to connect to 127.0.0.1:7777, send JSON newline-separated transform packets, and handle reconnect/backoff and disconnects safely. Plugin changes: call ConnectToLocalServer() at load, register DisconnectFromLocalServer on exit, and send transform packets from main.cpp when logging player movement. Build: xmake updated to include new headers and link ws2_32. Server: server/server.py implements a simple multi-client TCP server that prints parsed transform packets; server/README.md and docs/dev-log.md updated to document the test setup and results. All networking failures are non-fatal so the game continues if the server isn't running.
Replace CommonLibF4 template identity with Fallout4Together across README, setup and xmake; update developer log with build/test entries. Implement player transform tracking in src: add PlayerTransform struct, change detection (position + wrapped Z rotation), throttling (minimum interval), and logging to Fallout4Together.log. Wire up F4SE messaging listener and a permanent task to poll on the game thread; include <chrono> and update startup log message. Add warnings for missing task/messaging interfaces and when player reference is unavailable.
Add docs/dev-log.md and docs/version-targets.md to seed project documentation. dev-log.md provides a development log and template for recording setup steps, decisions, current focus, status, and next steps. version-targets.md records primary target platform and exact Fallout 4/F4SE version targets, testing notes, and compatibility guidance to ensure consistent environment for early native plugin development.