Extend transform packets to carry movement metadata and optional cell/worldspace IDs. Public API updated (SendTransformPacket signature) and implementation now formats movementType, cellId and worldspaceId when present (buffer size increased and formatting safety checks added). Player tracking in main.cpp now computes PlayerLocation, detects cell/worldspace changes and large teleports (threshold 5000), sends immediate updates with movementType="cell_change"/"worldspace_change"/"teleport", and preserves last-sent state. Server logging updated to print movementType and extra fields. Dev log updated with an entry describing these changes.
Introduce a localhost-only networking milestone and a tiny Python test server to verify packet flow from the plugin to an external process. Added F4T::Networking API (include and src) which uses non-blocking Winsock to connect to 127.0.0.1:7777, send JSON newline-separated transform packets, and handle reconnect/backoff and disconnects safely. Plugin changes: call ConnectToLocalServer() at load, register DisconnectFromLocalServer on exit, and send transform packets from main.cpp when logging player movement. Build: xmake updated to include new headers and link ws2_32. Server: server/server.py implements a simple multi-client TCP server that prints parsed transform packets; server/README.md and docs/dev-log.md updated to document the test setup and results. All networking failures are non-fatal so the game continues if the server isn't running.