Implement server-side disconnect lifecycle and update client handling. Added disconnect_client and broadcast_disconnect in server.py to remove clients, close sockets, and notify remaining clients with a disconnect packet; broadcast_transform now uses disconnect_client for failed recipients and logs delivery counts. Updated fake_client.py to handle disconnect packets, remove remote players from its in-memory table, and improve logging. Documentation (docs/dev-log.md and server/README.md) updated to record the change and next steps.
Add in-memory remote player state tracking and disconnect handling to fake_client.py: validate and store transform packets by playerId (position, angle, movementType, cellId, worldspaceId, clientTime, serverTime, lastReceivedLocalTime), print readable per-player summaries, and remove players on disconnect packets. Also add warning/log helpers and route packets to the new handlers. Update server/README.md and docs/dev-log.md to document the new behavior, test results, and next steps (clientTime verification and disconnect broadcasting).
Enable transform broadcast testing and time syncing: server now assigns incrementing player IDs, sends a welcome packet with playerId and serverTime, and appends serverTime/playerId to incoming transform packets before broadcasting them to all other connected clients. Added thread-safe client tracking, send_packet helper, client removal on send errors, and improved logging. Plugin now includes a clientTime timestamp in transform packets. Added server/fake_client.py to receive and print welcome and broadcasted transform packets, and updated server README and dev-log with usage and test notes.