Enable gamepad navigation for the PrismaUI server browser and install MainMenu input hooks safely. Poll XInput each game-thread tick and forward button/stick changes to the browser (ForwardButtonEvent / ForwardThumbstickEvent), allocate an input-enable layer to suppress vanilla kMenu events while the browser is open, and register polling via the F4SE task interface. Replace direct vtable writes that caused a loading-screen crash with REL::Relocation::write_vfunc on the MainMenu BSInputEventUser secondary vtable and install OnButton/OnThumbstick hooks once at plugin Install(). Add MainMenu API to suppress inputEventHandling and call it when showing/hiding the browser. Also update PrismaUI browser JS to support controller focus for direct-connect, filter activation/cycling, improved controller prompts, and add CSS for focused direct-connect fields. Files touched include plugin/src/F4TMenuInput.cpp, plugin/src/F4TMainMenuInject.cpp, plugin/include headers, PrismaUI view JS/components, styles, and documentation.
Rework the CommonwealthOnline browser UI: restructure HTML into a nav + subpanel layout, add SVG/PNG/font assets and new sprites, and overhaul styles with a new font-face and refreshed color/spacing variables. Refactor components: tabs use a left nav list; filters extraction (renderRow) and reset focus handling; direct-connect renders into a dedicated container; server-list switched to compact row layout and adds a scroll indicator; server-details now uses a preview area and simplified preview/stats rendering. Update app logic: adjust focus zone handling (nextFocusZone), limit zones per tab, update connection status/count display, and avoid rendering details for direct-connect. Overall changes improve responsiveness, visual hierarchy, and focus/navigation behavior.
Integrate a PrismaUI_F4-based HTML server browser and related tooling. Adds a ThirdParty submodule (framework-F4-Conversion), UI views (CommonwealthOnline browser HTML/JS/CSS), and multiple plugin headers/sources to bridge PrismaUI/Scaleform, handle menu input, and manage server browser data and actions (mock server list, join/connect flow).
Key changes:
- New build/deploy scripts: build-prismaui.bat, build-all.bat, deploy-all.bat, deploy-ui.bat and a PowerShell helper for linking the Ultralight SDK (ULTRALIGHT_SDK_PATH, default F:\\UltralightSDK).
- Plugin additions: F4TPrismaUI, F4TScaleformUI, F4TServerBrowserBridge, F4TServerBrowserData, F4TMenuInput, F4TDebugOverlay and implementations to create/show/hide the HTML view, forward controller input, register Scaleform functions (openManager/closeManager), and push UI events.
- Networking: add ConnectToServer(host,port) and keep ConnectToLocalServer() as wrapper; update connection logs and error handling.
- Main menu SWF/AS updates: updated MainMenu.swf and MainMenu.as to call closeManager() when leaving multiplayer and to integrate open/close hooks.
- Documentation: plugin/setup.md updated with PrismaUI build/deploy instructions.
- Removed Main_ModManager.swf (deleted).
Primary intent: provide an in-game HTML server browser (toggleable with F9 or Scaleform calls), wire up controller input, and add build/deploy workflow for PrismaUI/Ultralight so developers can build and deploy the UI and plugin together. Mock server data is used for now; network join/connect plumbing is provided for local/dev servers.