Add controller support and safe main menu hooks

Enable gamepad navigation for the PrismaUI server browser and install MainMenu input hooks safely. Poll XInput each game-thread tick and forward button/stick changes to the browser (ForwardButtonEvent / ForwardThumbstickEvent), allocate an input-enable layer to suppress vanilla kMenu events while the browser is open, and register polling via the F4SE task interface. Replace direct vtable writes that caused a loading-screen crash with REL::Relocation::write_vfunc on the MainMenu BSInputEventUser secondary vtable and install OnButton/OnThumbstick hooks once at plugin Install(). Add MainMenu API to suppress inputEventHandling and call it when showing/hiding the browser. Also update PrismaUI browser JS to support controller focus for direct-connect, filter activation/cycling, improved controller prompts, and add CSS for focused direct-connect fields. Files touched include plugin/src/F4TMenuInput.cpp, plugin/src/F4TMainMenuInject.cpp, plugin/include headers, PrismaUI view JS/components, styles, and documentation.
This commit is contained in:
2026-06-18 14:26:33 +12:00
parent 3d14918ee8
commit f720d35d2a
11 changed files with 626 additions and 102 deletions
@@ -11,13 +11,15 @@
var address = state.directConnect.address || "127.0.0.1";
var port = state.directConnect.port || "7777";
var addressFocused = state.directConnectFieldIndex === 0 ? " focused" : "";
var portFocused = state.directConnectFieldIndex === 1 ? " focused" : "";
container.innerHTML =
'<div class="co-direct-row">' +
'<div class="co-direct-row' + addressFocused + '">' +
'<label for="co-dc-address">Server Address</label>' +
'<input class="co-filter-input" id="co-dc-address" type="text" value="' + escapeAttr(address) + '">' +
"</div>" +
'<div class="co-direct-row">' +
'<div class="co-direct-row' + portFocused + '">' +
'<label for="co-dc-port">Port</label>' +
'<input class="co-filter-input" id="co-dc-port" type="text" value="' + escapeAttr(port) + '">' +
"</div>" +