Files / folder structure added

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# Server
This folder is for the external multiplayer test server.
The server is responsible for managing connected clients and broadcasting player state.
## First Server Goals
- Start local server
- Accept client connections
- Assign player IDs
- Receive transform packets
- Broadcast transform packets
- Handle disconnects
## Not Planned Yet
- Authentication
- Public matchmaking
- Anti-cheat
- Persistence
- Quest state
- Settlement state
- Large-scale world simulation
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# Server Config
This folder is for server configuration templates.
Possible future config values:
```text
host=127.0.0.1
port=7777
max_players=2
tick_rate=20
```
Do not commit private IPs, tokens, or secrets.
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# Server Source
This folder is for external server source code.
The first server only needs to:
- Start locally
- Accept clients
- Assign player IDs
- Receive transform packets
- Broadcast packets
- Handle disconnects