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# Bethesda Engine Notes
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This file is for general research notes about Fallout 4 and the Creation Engine.
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## Topics to Research
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- Actor references
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- Player reference behavior
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- Cell loading
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- Worldspace loading
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- AI packages
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- Animation state
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- Actor values
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- Save game persistence
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- Papyrus limitations
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- F4SE plugin safety
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## Notes
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Add technical findings here as research develops.
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# Existing Projects Research
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This file is for notes on existing Bethesda multiplayer projects and experiments.
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## Research Targets
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- Skyrim Together
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- NV:MP
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- VaultMP
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- F4MP attempts
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- Other Fallout 4 multiplayer experiments
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## Research Questions
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- How did they handle remote player actors?
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- How did they handle cell changes?
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- How did they handle quest state?
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- What systems were impossible or unstable?
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- What parts are useful references for Fallout 4 Together?
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## Notes
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Add findings here as research develops.
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# Multiplayer Sync Notes
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This file is for notes on synchronizing multiplayer state.
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## Initial Sync Targets
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- Position
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- Rotation
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- Cell ID
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- Worldspace ID
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- Basic animation state
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- Disconnect cleanup
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## Later Sync Targets
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- Weapon state
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- Health
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- Basic combat events
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- Cell transitions
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- Limited world interactions
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## Known Hard Problems
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- Quest state
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- Settlement state
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- Dialogue state
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- Save files
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- Physics objects
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- NPC ownership
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- Time dilation
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- VATS
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