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# Bethesda Engine Notes
This file is for general research notes about Fallout 4 and the Creation Engine.
## Topics to Research
- Actor references
- Player reference behavior
- Cell loading
- Worldspace loading
- AI packages
- Animation state
- Actor values
- Save game persistence
- Papyrus limitations
- F4SE plugin safety
## Notes
Add technical findings here as research develops.
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# Existing Projects Research
This file is for notes on existing Bethesda multiplayer projects and experiments.
## Research Targets
- Skyrim Together
- NV:MP
- VaultMP
- F4MP attempts
- Other Fallout 4 multiplayer experiments
## Research Questions
- How did they handle remote player actors?
- How did they handle cell changes?
- How did they handle quest state?
- What systems were impossible or unstable?
- What parts are useful references for Fallout 4 Together?
## Notes
Add findings here as research develops.
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# Multiplayer Sync Notes
This file is for notes on synchronizing multiplayer state.
## Initial Sync Targets
- Position
- Rotation
- Cell ID
- Worldspace ID
- Basic animation state
- Disconnect cleanup
## Later Sync Targets
- Weapon state
- Health
- Basic combat events
- Cell transitions
- Limited world interactions
## Known Hard Problems
- Quest state
- Settlement state
- Dialogue state
- Save files
- Physics objects
- NPC ownership
- Time dilation
- VATS