Add server validation, profile store, session launch
Introduce server validation and a session launch flow with persistent server profiles. - Add ConnectAndValidateServer to Networking to validate handshake/timeouts and return human-friendly errors; avoid auto-connecting in transform send path and remove unconditional local connect on startup. - Add ServerProfileStore (header + implementation) to persist server->saveFile bindings under Documents/My Games/.../CommonwealthOnline/server-profiles.json with thread-safe load/save, lookup, touch and bind operations. - Add SessionLaunch (header + implementation) to handle launching validated sessions, first-time join flow (auto coc to SanctuaryExt, character creation menus, save binding), F4SE message handling and periodic Update processing. - Update ServerBrowserBridge to parse/validate ports, use ConnectAndValidateServer, display joinLoading UI events, schedule validated session launch on the game task thread, and centralize join success/failure handling. - Wire SessionLaunch into main.cpp (update loop and F4SE message hook). - Improve direct-connect UI in app.js with client-side validation, port parsing, and handling of joinLoading events. These changes provide better connection validation, user feedback during joins, and automatic handling for first-time server joins with persistence of associated saves.
This commit is contained in:
@@ -8,6 +8,7 @@ namespace F4T::Networking
|
||||
std::string GetLocalPlayerLogPrefix();
|
||||
bool ConnectToServer(const char* a_host, std::uint16_t a_port);
|
||||
bool ConnectToLocalServer();
|
||||
bool ConnectAndValidateServer(const char* a_host, std::uint16_t a_port, std::string& a_error);
|
||||
void DisconnectFromLocalServer();
|
||||
bool IsConnectedToServer();
|
||||
bool SendTransformPacket(
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
namespace F4T::ServerProfileStore
|
||||
{
|
||||
std::string MakeServerKey(const std::string& a_host, std::uint16_t a_port);
|
||||
|
||||
bool HasProfile(const std::string& a_serverKey);
|
||||
std::optional<std::string> LookupSaveFile(const std::string& a_serverKey);
|
||||
void BindSaveFile(const std::string& a_serverKey, const std::string& a_saveFile);
|
||||
void TouchProfile(const std::string& a_serverKey);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "F4TServerBrowserData.h"
|
||||
|
||||
namespace F4SE
|
||||
{
|
||||
class MessagingInterface;
|
||||
}
|
||||
|
||||
namespace F4T::SessionLaunch
|
||||
{
|
||||
bool LaunchValidatedSession(const ServerBrowser::ServerEntry& a_entry, std::string& a_error);
|
||||
void OnF4SEMessage(F4SE::MessagingInterface::Message* a_msg);
|
||||
void Update();
|
||||
void TryCompletePendingProfileBind();
|
||||
}
|
||||
Reference in New Issue
Block a user