Add complexionFormId to appearance payload

Introduce complexionFormId (TXST) into RemoteAppearance and the appearance protocol so complexion textures are captured and serialized. Updates: header/state, Networking JSON parse/serialize, proxy actor comparisons, main capture logic, protocol docs, fake client/player samples, changelog and dev-log. Capture reads PlayerCharacter::complexion and serializes it, but applying to proxies is intentionally a no-op because TESNPC proxies lack a complexion field (documented in comments/dev-log). Files: plugin/include/F4TRemotePlayerState.h, plugin/src/*, protocol/packets.md, server/fake_client.py, server/fake_player.py, changelog.md, docs/dev-log.md.
This commit is contained in:
2026-06-30 22:20:44 +12:00
parent 76fd8772bd
commit d328bfb647
10 changed files with 69 additions and 17 deletions
+1
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@@ -97,6 +97,7 @@ def get_optional_appearance(packet: dict[str, Any]) -> dict[str, Any] | None:
"bodyTintColor": value.get("bodyTintColor", {}),
"hairColorFormId": value.get("hairColorFormId", ""),
"facialHairColorFormId": value.get("facialHairColorFormId", ""),
"complexionFormId": value.get("complexionFormId", ""),
"headParts": [],
"morphs": [],
"morphRegions": [],
+1
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@@ -51,6 +51,7 @@ DEFAULT_APPEARANCE = {
"bodyTintColor": {"r": 255, "g": 220, "b": 190, "a": 255},
"hairColorFormId": "",
"facialHairColorFormId": "",
"complexionFormId": "",
"headParts": [],
"morphs": [],
"morphRegions": [],