Add complexionFormId to appearance payload

Introduce complexionFormId (TXST) into RemoteAppearance and the appearance protocol so complexion textures are captured and serialized. Updates: header/state, Networking JSON parse/serialize, proxy actor comparisons, main capture logic, protocol docs, fake client/player samples, changelog and dev-log. Capture reads PlayerCharacter::complexion and serializes it, but applying to proxies is intentionally a no-op because TESNPC proxies lack a complexion field (documented in comments/dev-log). Files: plugin/include/F4TRemotePlayerState.h, plugin/src/*, protocol/packets.md, server/fake_client.py, server/fake_player.py, changelog.md, docs/dev-log.md.
This commit is contained in:
2026-06-30 22:20:44 +12:00
parent 76fd8772bd
commit d328bfb647
10 changed files with 69 additions and 17 deletions
+2
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@@ -81,6 +81,7 @@ Example after server processing:
"bodyTintColor": { "r": 255, "g": 220, "b": 190, "a": 255 },
"hairColorFormId": "",
"facialHairColorFormId": "",
"complexionFormId": "",
"headParts": [],
"morphs": [],
"morphRegions": [],
@@ -170,6 +171,7 @@ morphWeight Body triangle weights: thin, muscular, and large.
bodyTintColor Body tint channels r, g, b, a as 0-255 integers.
hairColorFormId Hex-string `CLFM` form ID for hair color, or empty when unavailable.
facialHairColorFormId Hex-string `CLFM` form ID for facial hair color, or empty when unavailable.
complexionFormId Hex-string `TXST` form ID for skin complexion (hands, arms, body tone), or empty when unavailable.
headParts Hex-string `HDPT` form IDs for the sender's current head parts.
morphs Morph slider values as `{ "id": hex-string, "value": number }` entries.
morphRegions Region morph slider values as a flat array of numbers (added in version 2).