Add complexionFormId to appearance payload
Introduce complexionFormId (TXST) into RemoteAppearance and the appearance protocol so complexion textures are captured and serialized. Updates: header/state, Networking JSON parse/serialize, proxy actor comparisons, main capture logic, protocol docs, fake client/player samples, changelog and dev-log. Capture reads PlayerCharacter::complexion and serializes it, but applying to proxies is intentionally a no-op because TESNPC proxies lack a complexion field (documented in comments/dev-log). Files: plugin/include/F4TRemotePlayerState.h, plugin/src/*, protocol/packets.md, server/fake_client.py, server/fake_player.py, changelog.md, docs/dev-log.md.
This commit is contained in:
@@ -82,6 +82,7 @@ namespace F4T::RemotePlayerState
|
||||
RemoteAppearanceTintColor bodyTintColor;
|
||||
std::uint32_t hairColorFormId{};
|
||||
std::uint32_t facialHairColorFormId{};
|
||||
std::uint32_t complexionFormId{};
|
||||
std::vector<std::uint32_t> headPartFormIds;
|
||||
std::vector<RemoteAppearanceMorph> morphSliders;
|
||||
std::vector<float> morphRegionSliders;
|
||||
|
||||
Reference in New Issue
Block a user