Convert HHmm to Fallout game-hour float
Add parsing and application of HHmm time strings as Fallout game-hour floats so GUI time presets apply correctly. Introduce ParseHHmmToGameHour in plugin/src/F4TWorldStateSync.cpp and use it when building the console command (formats as set gamehour to <float> with fallback to the raw HHmm string if parsing fails). Improve logging to indicate when a parsed HHmm was used. Update protocol/server-world-state.md, changelog.md, and docs/dev-log.md to document the behavior and rationale.
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@@ -9,6 +9,36 @@ failed experiments, successful tests, and next steps.
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## 2026-06-24 - Convert `HHmm` Time to Game-Hour Float
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### Summary
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Fixed server GUI time presets applying the wrong time in Fallout 4 by converting `HHmm` values (such as `2200`) to game-hour float values before running `set gamehour`.
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### Files Changed
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- `plugin/src/F4TWorldStateSync.cpp`
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- `protocol/server-world-state.md`
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- `changelog.md`
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### Details
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- `serverWorldState.timeHHmm` is now parsed as `HHmm` on the client.
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- Parsed times are applied as float hours:
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- `2200` -> `22.0`
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- `1830` -> `18.5`
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- If parsing fails, plugin falls back to the original raw command for compatibility.
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### Testing
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- Not re-tested in-game in this session.
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- User reported `Night (2200)` previously set daytime while console showed `set gamehour to 2200`.
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- Recommended: test `0600`, `1200`, `1900`, and `2200` from GUI and verify resulting in-game time.
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### Known Issues
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- None currently known.
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### Next Steps
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- Rebuild plugin and verify each time preset maps correctly in-game.
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---
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## 2026-06-24 - Replace Invalid GUI Weather IDs
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### Summary
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