docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSIntrusiveRefCounted.h"
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#include "RE/B/BSPointerHandle.h"
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#include "RE/B/BSTEvent.h"
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#include "RE/B/BSTSmartPointer.h"
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#include "RE/I/IAnimationGraphManagerHolder.h"
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namespace RE
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{
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class BSAnimationGraphEvent;
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class BSAnimationGraphManager;
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class __declspec(novtable) WeaponAnimationGraphManagerHolder :
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public IAnimationGraphManagerHolder,
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public BSTEventSink<BSAnimationGraphEvent>,
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public BSIntrusiveRefCounted
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{
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public:
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static constexpr auto RTTI{ RTTI::WeaponAnimationGraphManagerHolder };
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static constexpr auto VTABLE{ VTABLE::WeaponAnimationGraphManagerHolder };
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virtual ~WeaponAnimationGraphManagerHolder() = default; // 00
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// override (BSTEventSink<BSAnimationGraphEvent>)
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BSEventNotifyControl ProcessEvent(const BSAnimationGraphEvent& a_event, BSTEventSource<BSAnimationGraphEvent>* a_eventSource) override;
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// members
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BSTSmartPointer<BSAnimationGraphManager> animationGraphManager; // 08
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ObjectRefHandle owner; // 10
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};
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static_assert(sizeof(WeaponAnimationGraphManagerHolder) == 0x28);
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}
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