docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,52 @@
#pragma once
namespace RE
{
class WaterShaderData
{
public:
// members
float maxDepth; // 00
std::uint32_t shallowWaterColor; // 04
std::uint32_t deepWaterColor; // 08
float shallowFogColorRange; // 0C
float deepFogColorRange; // 10
float shallowAlpha; // 14
float deepAlpha; // 18
float shallowFogAlphaRange; // 1C
float deepFogAlphaRange; // 20
std::uint32_t underwaterFogColor; // 24
float underwaterFogAmount; // 28
float underwaterFogDistNear; // 2C
float underwaterFogDistFar; // 30
float normalMagnitude; // 34
float normalFalloffShallow; // 38
float normalFalloffDeep; // 3C
float reflectionAmount; // 40
float fresnelAmount; // 44
float surfaceEffectFalloff; // 48
float displacementForce; // 4C
float displacementVelocity; // 50
float displacementFalloff; // 54
float displacementDampener; // 58
float displacementSize; // 5C
std::uint32_t reflectionWaterColor; // 60
float sunSpecularPower; // 64
float sunSpecularMagnitude; // 68
float sunSparklePower; // 6C
float sunSparkleMagnitude; // 70
float lightRadius; // 74
float lightBrightness; // 78
float shininess; // 7C
float noiseWindDirections[3]; // 80
float noiseWindSpeeds[3]; // 8C
float amplitude[3]; // 98
float uvScales[3]; // A4
float noiseFalloff[3]; // B0
float siltAmount; // BC
std::uint32_t lightSiltColor; // C0
std::uint32_t darkSiltColor; // C4
bool ssrEnabled; // C8
};
static_assert(sizeof(WaterShaderData) == 0xCC);
}