docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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enum class WEAPON_STATE : std::int32_t
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{
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kSheathed = 0x0,
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kWantToDraw = 0x1,
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kDrawing = 0x2,
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kDrawn = 0x3,
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kWantToSheathe = 0x4,
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kSheathing = 0x5
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};
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}
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