docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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enum class WEAPON_FLAGS : std::int32_t
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{
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kPlayerOnly = 0x00000001,
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kNPCsUseAmmo = 0x00000002,
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kNoJamAfterReload = 0x00000004,
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kChargingReload = 0x00000008,
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kMinorCrime = 0x00000010,
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kFixedRange = 0x00000020,
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kNotUsedInNormalCombat = 0x00000040,
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kCritEffectOnDeath = 0x00000100,
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kChargingAttack = 0x00000200,
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kHoldInputToPower = 0x00000800,
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kNonHostile = 0x00001000,
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kBoundWeapon = 0x00002000,
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kIgnoresNormalWeaponResistance = 0x00004000,
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kAutomatic = 0x00008000,
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kRepeatableSingleFire = 0x00010000,
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kCantDrop = 0x00020000,
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kHideBackpack = 0x00040000,
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kEmbeddedWeapon = 0x00080000,
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kNotPlayable = 0x00100000,
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kHasScope = 0x00200000,
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kBoltAction = 0x00400000,
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kSecondaryWeapon = 0x00800000,
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kDisableShells = 0x01000000,
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};
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}
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