docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,55 @@
#pragma once
#include "RE/A/ActionPoints.h"
#include "RE/B/BGSBodyPartDefs.h"
#include "RE/B/BSIntrusiveRefCounted.h"
#include "RE/B/BSPointerHandle.h"
#include "RE/H/HitData.h"
#include "RE/N/NiAVObject.h"
#include "RE/N/NiPointer.h"
namespace RE
{
class SpellItem;
class VATSCommand :
public BSIntrusiveRefCounted // 000
{
public:
// members
ActionPoints::Action action; // 004
ObjectRefHandle target; // 008
REX::TEnumSet<BGSBodyPartDefs::LIMB_ENUM, std::uint32_t> limb; // 00C
NiPointer<NiAVObject> aimAtObj; // 010
HitData hitdata; // 20
SpellItem* meleeImpactEffect; // 100
float actionPointCost; // 108
float minActionTime; // 10C
float actionExecuteDelay; // 110
float fakeShotFrequency; // 114
float damageMult; //118
std::uint32_t loadedAmmoCount; // 11C
std::uint8_t fireShots; // 120
struct
{
std::uint8_t stranger: 1;
std::uint8_t paralyzingPalm: 1;
std::uint8_t leftHandCast: 1;
std::uint8_t executeAction: 1;
std::uint8_t actionExecuteSuccess: 1;
std::uint8_t nextShotCausesCritical: 1;
std::uint8_t spendCriticalCharge: 1;
std::uint8_t attackChanceHit: 1;
} flags1; // 121
struct
{
std::uint8_t shotFired: 1;
std::uint8_t criticalAttack: 1;
std::uint8_t syncedAnim: 1;
std::uint8_t attemptChain: 1;
std::uint8_t allowWarp: 1;
std::uint8_t meleeSneakAttack: 1;
} flags2; // 122
};
static_assert(sizeof(VATSCommand) == 0x130);
}