docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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enum class UI_MENU_FLAGS : std::int32_t
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{
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kPausesGame = 1 << 0,
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kAlwaysOpen = 1 << 1,
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kUsesCursor = 1 << 2,
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kUsesMenuContext = 1 << 3,
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kModal = 1 << 4,
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kFreezeFrameBackground = 1 << 5,
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kOnStack = 1 << 6,
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kDisablePauseMenu = 1 << 7,
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kRequiresUpdate = 1 << 8,
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kTopmostRenderedMenu = 1 << 9,
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kUpdateUsesCursor = 1 << 10,
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kAllowSaving = 1 << 11,
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kRendersOffscreenTargets = 1 << 12,
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kInventoryItemMenu = 1 << 13,
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kDontHideCursorWhenTopmost = 1 << 14,
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kCustomRendering = 1 << 15,
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kAssignCursorToRenderer = 1 << 16,
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kApplicationMenu = 1 << 17,
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kHasButtonBar = 1 << 18,
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kIsTopButtonBar = 1 << 19,
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kAdvancesUnderPauseMenu = 1 << 20,
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kRendersUnderPauseMenu = 1 << 21,
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kUsesBlurredBackground = 1 << 22,
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kCompanionAppAllowed = 1 << 23,
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kFreezeFramePause = 1 << 24,
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kSkipRenderDuringFreezeFrameScreenshot = 1 << 25,
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kLargeScaleformRenderCacheMode = 1 << 26,
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kUsesMovementToDirection = 1 << 27
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};
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}
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