docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSPointerHandle.h"
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#include "RE/H/hkVector4.h"
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namespace RE
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{
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class TrapData
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{
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public:
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// members
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ObjectRefHandle trap; // 00
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float damage; // 04
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float leveledDamage; // 08
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float minVelocity; // 0C
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float pushBack; // 10
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float deathPushback; // 14
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float stagger; // 18
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bool continuous; // 1C
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hkVector4f pushbackVector; // 20
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hkVector4f hitLocation; // 30
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std::uint32_t material; // 40
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};
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static_assert(sizeof(TrapData) == 0x50);
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}
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