docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,62 @@
#pragma once
#include "RE/B/BSTArray.h"
#include "RE/C/CHAR_NORM.h"
#include "RE/H/hkRefPtr.h"
#include "RE/N/NiPointer.h"
#include "RE/O/OBJ_LAND.h"
#include "RE/T/TESChildCell.h"
#include "RE/T/TESForm.h"
namespace RE
{
class QueuedFile;
class __declspec(novtable) TESObjectLAND :
public TESForm, // 00
public TESChildCell // 20
{
public:
static constexpr auto RTTI{ RTTI::TESObjectLAND };
static constexpr auto VTABLE{ VTABLE::TESObjectLAND };
static constexpr auto FORM_ID{ ENUM_FORM_ID::kLAND };
enum class COORD_DATA_FLAGS
{
kVertexCoord = 0x1,
kForceToVertex = 02,
kCalcNearest = 0x4,
kBlockOnly = 0x8,
kDefaults = 0x5
};
class LoadedLandData
{
public:
// members
NiNode* mesh[4]; // 0000
float heights[1156]; // 0020
std::uint8_t percentArrays[4][289][12]; // 1230
std::uint8_t colors[4][289][3]; // 4860
CHAR_NORM normals[4][289]; // 55EC
BSTArray<hkRefPtr<hknpShape const>, BSTArrayHeapAllocator> saveLoadHFData; // 6378
NiPointer<BSTriShape> geom[4]; // 6390
NiPointer<BSTriShape> border; // 63B0
NiPoint2 heightExtends; // 63B8
TESLandTexture* defQuadTexture[4]; // 63C0
TESLandTexture* quadTextureArray[4][12]; // 63E0
std::int32_t cellX; // 6560
std::int32_t cellY; // 6564
float baseHeight; // 6568
LoadedLandData* next; // 6570
};
static_assert(sizeof(LoadedLandData) == 0x6578);
// members
OBJ_LAND data; // 28
TESObjectCELL* parentCell; // 30
NiPointer<QueuedFile> queuedTextures; // 38
LoadedLandData* loadedData; // 40
};
static_assert(sizeof(TESObjectLAND) == 0x48);
}