docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSDestructibleObjectForm.h"
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#include "RE/B/BGSKeywordForm.h"
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#include "RE/B/BGSLocalizedString.h"
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#include "RE/B/BGSModelMaterialSwap.h"
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#include "RE/B/BGSNativeTerminalForm.h"
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#include "RE/B/BGSOpenCloseForm.h"
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#include "RE/B/BSTArray.h"
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#include "RE/T/TESBoundAnimObject.h"
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#include "RE/T/TESFullName.h"
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#include "RE/T/TESMagicCasterForm.h"
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#include "RE/T/TESMagicTargetForm.h"
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namespace RE
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{
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class __declspec(novtable) TESObjectDOOR :
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public TESBoundAnimObject, // 000
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public TESFullName, // 068
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public BGSModelMaterialSwap, // 078
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public TESMagicCasterForm, // 100
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public TESMagicTargetForm, // 100
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public BGSDestructibleObjectForm, // 0B8
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public BGSOpenCloseForm, // 0C8
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public BGSKeywordForm, // 0D0
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public BGSNativeTerminalForm // 0F0
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{
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public:
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static constexpr auto RTTI{ RTTI::TESObjectDOOR };
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static constexpr auto VTABLE{ VTABLE::TESObjectDOOR };
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static constexpr auto FORM_ID{ ENUM_FORM_ID::kDOOR };
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// members
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BGSLocalizedString altOpenText; // 108
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BGSLocalizedString altCloseText; // 110
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BGSSoundDescriptorForm* openSound; // 118
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BGSSoundDescriptorForm* closeSound; // 120
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BGSSoundDescriptorForm* loopSound; // 128
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std::int8_t flags; // 130
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BSTArray<TESForm*> randomTeleports; // 138
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};
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static_assert(sizeof(TESObjectDOOR) == 0x150);
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}
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