docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,38 @@
#pragma once
#include "RE/B/BGSBipedObjectForm.h"
#include "RE/B/BGSModelMaterialSwap.h"
#include "RE/B/BSFixedString.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTHashMap.h"
#include "RE/N/NiPoint3.h"
#include "RE/O/OBJ_ARMA.h"
#include "RE/T/TESObject.h"
#include "RE/T/TESRaceForm.h"
namespace RE
{
class __declspec(novtable) TESObjectARMA :
public TESObject, // 000
public TESRaceForm, // 020
public BGSBipedObjectForm // 030
{
public:
static constexpr auto RTTI{ RTTI::TESObjectARMA };
static constexpr auto VTABLE{ VTABLE::TESObjectARMA };
static constexpr auto FORM_ID{ ENUM_FORM_ID::kARMA };
// members
OBJ_ARMA data; // 040
BGSModelMaterialSwap bipedModel[2]; // 050
BGSModelMaterialSwap bipedModelFacebones[2]; // 0D0
BGSModelMaterialSwap bipedModel1stPerson[2]; // 150
BGSTextureSet* skinTextures[2]; // 1D0
BGSListForm* skinTextureSwapLists[2]; // 1E0
BSTArray<TESRace*> additionalRaces; // 1F0
BGSFootstepSet* footstepSet; // 208
BGSArtObject* artObject; // 210
BSTHashMap<BSFixedString, NiPoint3>* scaleModifiers[2]; // 218
};
static_assert(sizeof(TESObjectARMA) == 0x228);
}