docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSBipedObjectForm.h"
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#include "RE/B/BGSModelMaterialSwap.h"
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#include "RE/B/BSFixedString.h"
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#include "RE/B/BSTArray.h"
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#include "RE/B/BSTHashMap.h"
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#include "RE/N/NiPoint3.h"
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#include "RE/O/OBJ_ARMA.h"
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#include "RE/T/TESObject.h"
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#include "RE/T/TESRaceForm.h"
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namespace RE
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{
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class __declspec(novtable) TESObjectARMA :
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public TESObject, // 000
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public TESRaceForm, // 020
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public BGSBipedObjectForm // 030
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{
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public:
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static constexpr auto RTTI{ RTTI::TESObjectARMA };
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static constexpr auto VTABLE{ VTABLE::TESObjectARMA };
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static constexpr auto FORM_ID{ ENUM_FORM_ID::kARMA };
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// members
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OBJ_ARMA data; // 040
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BGSModelMaterialSwap bipedModel[2]; // 050
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BGSModelMaterialSwap bipedModelFacebones[2]; // 0D0
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BGSModelMaterialSwap bipedModel1stPerson[2]; // 150
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BGSTextureSet* skinTextures[2]; // 1D0
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BGSListForm* skinTextureSwapLists[2]; // 1E0
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BSTArray<TESRace*> additionalRaces; // 1F0
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BGSFootstepSet* footstepSet; // 208
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BGSArtObject* artObject; // 210
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BSTHashMap<BSFixedString, NiPoint3>* scaleModifiers[2]; // 218
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};
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static_assert(sizeof(TESObjectARMA) == 0x228);
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}
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