docs: add plugin setup guide
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@@ -0,0 +1,24 @@
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#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class TESMagicEffectApplyEvent
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{
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public:
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[[nodiscard]] static BSTEventSource<TESMagicEffectApplyEvent>* GetEventSource()
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{
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using func_t = decltype(&TESMagicEffectApplyEvent::GetEventSource);
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static REL::Relocation<func_t> func{ ID::TESMagicEffectApplyEvent::GetEventSource };
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return func();
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}
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// members
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NiPointer<TESObjectREFR> target; // 00
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NiPointer<TESObjectREFR> caster; // 08
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std::uint32_t magicEffectFormID; // 10
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};
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static_assert(sizeof(TESMagicEffectApplyEvent) == 0x18);
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}
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