docs: add plugin setup guide
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#pragma once
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#include "RE/B/BaseFormComponent.h"
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namespace RE
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{
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namespace MagicSystem
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{
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enum class CastingType;
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}
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class __declspec(novtable) TESEnchantableForm :
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public BaseFormComponent // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::TESEnchantableForm };
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static constexpr auto VTABLE{ VTABLE::TESEnchantableForm };
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virtual MagicSystem::CastingType GetCastingType() const { return *castingType; } // 07
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[[nodiscard]] std::uint16_t GetBaseCharge() const noexcept { return amountOfEnchantment; }
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[[nodiscard]] EnchantmentItem* GetBaseEnchanting() const noexcept { return formEnchanting; }
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void SetBaseCharge(std::uint16_t a_amount) noexcept { amountOfEnchantment = a_amount; }
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void SetBaseEnchanting(EnchantmentItem* a_ench) noexcept { formEnchanting = a_ench; }
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// members
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EnchantmentItem* formEnchanting; // 08
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REX::TEnumSet<MagicSystem::CastingType, std::uint16_t> castingType; // 10
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std::uint16_t amountOfEnchantment; // 12
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};
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static_assert(sizeof(TESEnchantableForm) == 0x18);
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}
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