docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSInputEventUser.h"
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#include "RE/B/BSIntrusiveRefCounted.h"
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#include "RE/B/BSTSmartPointer.h"
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#include "RE/C/CameraStates.h"
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#include "RE/N/NiQuaternion.h"
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namespace RE
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{
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class BGSLoadFormBuffer;
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class BGSSaveFormBuffer;
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class NiPoint3;
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class TESCamera;
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class __declspec(novtable) TESCameraState :
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public BSIntrusiveRefCounted, // 10
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public BSInputEventUser // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::TESCameraState };
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static constexpr auto VTABLE{ VTABLE::TESCameraState };
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virtual ~TESCameraState(); // 00
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// add
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virtual void Begin() { return; } // 09
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virtual void End() { return; } // 0A
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virtual void Update(BSTSmartPointer<TESCameraState>& a_nextState); // 0B
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virtual void GetRotation(NiQuaternion& a_rotation) const; // 0C
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virtual void GetTranslation(NiPoint3& a_translation) const; // 0D
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virtual void SaveGame([[maybe_unused]] BGSSaveFormBuffer* a_saveGameBuffer) { return; } // 0E
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virtual void LoadGame([[maybe_unused]] BGSLoadFormBuffer* a_loadGameBuffer) { return; } // 0F
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virtual void Revert([[maybe_unused]] BGSLoadFormBuffer* a_loadGameBuffer) { return; } // 10
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// members
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TESCamera* camera; // 18
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REX::TEnum<CameraState, std::uint32_t> id; // 20
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};
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static_assert(sizeof(TESCameraState) == 0x28);
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}
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