docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSIntrusiveRefCounted.h"
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namespace RE
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{
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namespace TESAudio
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{
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enum class CategoryDuckingType : std::int32_t
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{
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kHolotapeProgram = 0x0,
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kHolotapeScene = 0x1,
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kDialogueMenu = 0x2,
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kSemiDialogue = 0x3,
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kDialogueCamera = 0x4,
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kInterestingNonDialogue = 0x5,
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kHighlightNearby = 0x6
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};
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class __declspec(novtable) alignas(0x08) RepeaterData :
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public BSIntrusiveRefCounted // 00
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{
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public:
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// members
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BSSoundHandle currSound; // 04
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const TESSound* soundBase; // 10
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float countdown; // 18
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};
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static_assert(sizeof(RepeaterData) == 0x20);
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class __declspec(novtable) ScriptedMusicState :
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public BSTEventSink<TESLoadGameEvent>, // 00
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public BSTSingletonSDM<ScriptedMusicState> // 08
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{
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public:
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[[nodiscard]] static ScriptedMusicState* GetSingleton()
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{
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static REL::Relocation<ScriptedMusicState**> singleton{ ID::TESAudio::ScriptedMusicState::Singleton };
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return *singleton;
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}
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void Remove(BGSMusicType* a_toRemove)
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{
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using func_t = decltype(&ScriptedMusicState::Remove);
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static REL::Relocation<func_t> func{ ID::TESAudio::ScriptedMusicState::Remove };
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return func(this, a_toRemove);
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}
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// members
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BSTSmallArray<BGSMusicType*, 2> currentTypes;
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};
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static_assert(sizeof(ScriptedMusicState) == 0x30);
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class __declspec(novtable) SnapTransitionData
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{
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public:
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// members
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float transitionQuantum; // 00
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float desiredMult; // 04
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};
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class __declspec(novtable) alignas(0x08) SnapshotEntry
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{
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public:
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// members
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const BGSSoundCategorySnapshot* snapForm; // 00
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float transitionSecs; // 08
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};
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static_assert(sizeof(SnapshotEntry) == 0x10);
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}
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}
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