docs: add plugin setup guide
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#pragma once
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#include "RE/A/ActorValueOwner.h"
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#include "RE/B/BGSAttackDataForm.h"
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#include "RE/B/BGSDestructibleObjectForm.h"
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#include "RE/B/BGSKeywordForm.h"
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#include "RE/B/BGSPerkRankArray.h"
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#include "RE/B/BGSPropertySheet.h"
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#include "RE/B/BGSSkinForm.h"
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#include "RE/T/TESAIForm.h"
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#include "RE/T/TESActorBaseData.h"
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#include "RE/T/TESBoundAnimObject.h"
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#include "RE/T/TESContainer.h"
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#include "RE/T/TESFullName.h"
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#include "RE/T/TESSpellList.h"
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namespace RE
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{
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class __declspec(novtable) TESActorBase :
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public TESBoundAnimObject, // 000
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public TESActorBaseData, // 068
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public TESContainer, // 0D0
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public TESSpellList, // 0E8
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public TESAIForm, // 0F8
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public TESFullName, // 120
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public ActorValueOwner, // 130
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public BGSDestructibleObjectForm, // 138
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public BGSSkinForm, // 148
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public BGSKeywordForm, // 158
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public BGSAttackDataForm, // 178
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public BGSPerkRankArray, // 188
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public BGSPropertySheet // 1A0
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{
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public:
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static constexpr auto RTTI{ RTTI::TESActorBase };
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static constexpr auto VTABLE{ VTABLE::TESActorBase };
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static constexpr auto FORM_ID{ ENUM_FORM_ID::kNONE };
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// add
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virtual bool GetHasPLSpecTex() const { return false; } // 67
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virtual TESCombatStyle* GetCombatStyle() { return nullptr; } // 68
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virtual void SetCombatStyle(TESCombatStyle*) { return; } // 69
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virtual TESForm* GetAsForm() { return nullptr; } // 6A
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};
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static_assert(sizeof(TESActorBase) == 0x1B0);
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}
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