docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSPointerHandle.h"
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#include "RE/G/GameMenuBase.h"
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namespace RE
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{
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class __declspec(novtable) SitWaitMenu :
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public GameMenuBase // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::SitWaitMenu };
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static constexpr auto VTABLE{ VTABLE::SitWaitMenu };
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static constexpr auto MENU_NAME{ "SitWaitMenu"sv };
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virtual ~SitWaitMenu(); // 00
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// override (GameMenuBase)
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virtual void Call(const Params&) override; // 01
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virtual void MapCodeObjectFunctions() override; // 02
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virtual UI_MESSAGE_RESULTS ProcessMessage(UIMessage& a_message) override; // 03
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virtual void OnMenuStackChanged(const BSFixedString& a_topMenuName, bool a_passesTopMenuTest) override; // 09
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static void OnEnterFurniture(ObjectRefHandle a_handle)
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{
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using func_t = decltype(&SitWaitMenu::OnEnterFurniture);
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static REL::Relocation<func_t> func{ ID::SitWaitMenu::OnEnterFurniture };
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return func(a_handle);
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}
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static void OnExitFurniture()
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{
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using func_t = decltype(&SitWaitMenu::OnExitFurniture);
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static REL::Relocation<func_t> func{ ID::SitWaitMenu::OnExitFurniture };
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return func();
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}
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// members
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BSTArray<BSFixedString> overridingMenus; // E0
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};
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static_assert(sizeof(SitWaitMenu) == 0xF8);
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}
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