docs: add plugin setup guide
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#pragma once
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#include "RE/N/NiPoint3.h"
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namespace RE
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{
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enum class BIPED_OBJECT;
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enum class RACE_SIZE;
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class RACE_DATA
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{
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public:
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// members
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float height[2]; // 000
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NiPoint3 weight[2]; // 008
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std::int32_t flags; // 020
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float accelerate; // 024
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float decelerate; // 028
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RACE_SIZE raceSize; // 02C
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BIPED_OBJECT headObject; // 030
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BIPED_OBJECT hairObject; // 034
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BIPED_OBJECT beardObject; // 038
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float injuredHealthPercent; // 03C
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BIPED_OBJECT shieldObject; // 040
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BIPED_OBJECT bodyObject; // 044
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float aimAngleTolerance; // 048
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float flightRadius; // 04C
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float angleAccelerate; // 050
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float angleTolerance; // 054
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std::uint32_t flags2; // 058
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NiPoint3 mountOffset; // 05C
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NiPoint3 dismountOffset; // 068
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NiPoint3 mountCameraOffset; // 074
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BIPED_OBJECT pipboyObject; // 080
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std::int16_t xpValue; // 084
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BGSExplosion* onCrippleExplosion; // 088
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BGSDebris* onCrippleGenericDebris; // 090
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BGSImpactDataSet* onCrippleImpactDataSet; // 098
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float onCrippleGenericDebrisScale; // 0A0
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std::int8_t onCrippleGenericDebrisCount; // 0A4
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std::int8_t onCrippleDecalCount; // 0A5
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BGSExplosion* dismemberExplosion; // 0A8
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BGSDebris* dismemberGenericDebris; // 0B0
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BGSImpactDataSet* dismemberImpactDataSet; // 0B8
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float dismemberGenericDebrisScale; // 0C0
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std::int8_t dismemberGenericDebrisCount; // 0C4
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std::int8_t dismemberDecalCount; // 0C5
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BGSExplosion* explosion; // 0C8
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BGSDebris* explosionGenericDebris; // 0D0
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BGSImpactDataSet* explosionImpactDataSet; // 0D8
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float explosionGenericDebrisScale; // 0E0
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std::int8_t explosionGenericDebrisCount; // 0E4
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std::int8_t explosionDecalCount; // 0E5
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BGSExplosion* subsegmentExplosion; // 0E8
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float maxPitch; // 0F0
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float maxRoll; // 0F4
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float defaultHeadHeight; // 0F8
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};
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static_assert(sizeof(RACE_DATA) == 0x100);
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}
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