docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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class BGSInstancedQuestObjective;
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namespace PlayerCharacterQuestEvent
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{
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enum Type : std::int32_t
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{
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kAddObjective = 0x0,
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kUpdateObjective = 0x1,
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kRemoveQuest = 0x2,
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kRemoveQuestTarget = 0x3,
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kUpdateQuestTarget = 0x4
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};
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class Event
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{
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public:
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// members
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PlayerCharacterQuestEvent::Type changeType; // 00
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BGSInstancedQuestObjective* questObjective; // 08
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};
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static_assert(sizeof(Event) == 0x10);
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}
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}
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