docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTSmartPointer.h"
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namespace RE
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{
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namespace PlayerActiveEffectChanged
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{
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enum Status : std::int32_t
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{
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kAdded = 0x0,
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kRemoved = 0x1,
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kStatusChanged = 0x2
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};
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class Event
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{
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public:
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// members
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BSTSmartPointer<ActiveEffect, BSTSmartPointerIntrusiveRefCount> effect; // 00
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PlayerActiveEffectChanged::Status status; // 08
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};
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}
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}
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