docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/P/PipboyDataGroup.h"
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namespace RE
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{
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class MenuOpenCloseEvent;
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class UserEventEnabledEvent;
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namespace BGSInventoryListEvent
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{
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class Event;
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}
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namespace LoadingStatusChanged
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{
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class Event;
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}
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namespace PlayerInDialogueChanged
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{
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class Event;
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}
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namespace PlayerLifeStateChanged
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{
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class Event;
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}
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namespace VATSEvents
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{
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class ModeChange;
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}
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class __declspec(novtable) PipboyStatusData :
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public PipboyDataGroup, // 00
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public BSTEventSink<PlayerLifeStateChanged::Event>, // 98
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public BSTEventSink<PlayerInDialogueChanged::Event>, // A0
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public BSTEventSink<MenuOpenCloseEvent>, // A8
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public BSTEventSink<BGSInventoryListEvent::Event>, // B0
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public BSTEventSink<LoadingStatusChanged::Event>, // B8
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public BSTEventSink<VATSEvents::ModeChange>, // C0
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public BSTEventSink<UserEventEnabledEvent> // C8
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{
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public:
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static constexpr auto RTTI{ RTTI::PipboyStatusData };
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static constexpr auto VTABLE{ VTABLE::PipboyStatusData };
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virtual ~PipboyStatusData() = default;
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virtual BSEventNotifyControl ProcessEvent(const PlayerLifeStateChanged::Event& a_event, BSTEventSource<PlayerLifeStateChanged::Event>* a_source); // 01
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virtual BSEventNotifyControl ProcessEvent(const PlayerInDialogueChanged::Event& a_event, BSTEventSource<PlayerInDialogueChanged::Event>* a_source); // 02
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virtual BSEventNotifyControl ProcessEvent(const MenuOpenCloseEvent& a_event, BSTEventSource<MenuOpenCloseEvent>* a_source); // 03
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virtual BSEventNotifyControl ProcessEvent(const BGSInventoryListEvent::Event& a_event, BSTEventSource<BGSInventoryListEvent::Event>* a_source); // 04
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virtual BSEventNotifyControl ProcessEvent(const LoadingStatusChanged::Event& a_event, BSTEventSource<LoadingStatusChanged::Event>* a_source); // 05
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virtual BSEventNotifyControl ProcessEvent(const VATSEvents::ModeChange& a_event, BSTEventSource<VATSEvents::ModeChange>* a_source); // 06
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virtual BSEventNotifyControl ProcessEvent(const UserEventEnabledEvent& a_event, BSTEventSource<UserEventEnabledEvent>* a_source); // 07
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// override
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virtual void Populate(bool a_arg1) override; // 08
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virtual void DoClearData() override; // 09
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virtual void DoClearSink() override; // 0A
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// members
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PipboyObject* statusObject;
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PipboyArray* pipboyEffectColorArray;
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};
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static_assert(sizeof(PipboyStatusData) == 0xE0);
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}
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