docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/P/PipboyDataGroup.h"
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namespace RE
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{
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namespace PlayerCharacterQuestEvent
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{
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class Event;
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}
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namespace TESQuestEvent
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{
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class Event;
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}
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class __declspec(novtable) PipboyQuestData :
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public PipboyDataGroup, // 00
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public BSTEventSink<PlayerCharacterQuestEvent::Event>, // 89
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public BSTEventSink<TESQuestEvent::Event> // A0
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{
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public:
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static constexpr auto RTTI{ RTTI::PipboyQuestData };
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static constexpr auto VTABLE{ VTABLE::PipboyQuestData };
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virtual ~PipboyQuestData();
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virtual BSEventNotifyControl ProcessEvent(const PlayerCharacterQuestEvent::Event& a_event, BSTEventSource<PlayerCharacterQuestEvent::Event>* a_source); // 01
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virtual BSEventNotifyControl ProcessEvent(const TESQuestEvent::Event& a_event, BSTEventSource<TESQuestEvent::Event>* a_source); // 02
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virtual void Populate(bool a_arg1) override; // 03
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virtual void DoClearData() override; // 04
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virtual void DoClearSink() override; // 05
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// members
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std::uint32_t sortIndex; // A8
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PipboyArray* questArray; // B0
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void* objectivesByQuest[6]; // B8 - BSTHashMap<BSTTuple<TESQuest*, std::uint64_t>, BSTArray<BGSInstancedQuestObjective>*>
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};
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static_assert(sizeof(PipboyQuestData) == 0xE8);
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}
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